
procedure demo
A game made originally for a game jam. Later in the development a realization came that I am creating a game that's a bit off topic from the theme.
Procedural generated maps, your progression depends on your seed. The bigger the seed, the more you've played the game, the more you get points, the more time you have to spent on a level instead of landing right into the finish tile, the more accessories you can buy.
Please be aware that you might get an impossible level. There is a possibility of this happening, in such cases its possible to abuse the spawn position, double jump to get into a higher place. Good luck! Feel free to tell where you get softlocked.
(awsd to move, use spacebar to dump/doublejump)
| Published | 8 hours ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Author | DanyaIrwing |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Comedy, Godot, No AI, Pixel Art, Retro, Singleplayer |



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